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Hotspots- Areas in which loot was more "kinder" to the player. Clan WarsClan Wars - A few of the very first minigames available for f2p, replaced big wilderness fights for clans, use to be huge until Jagex failed updated it. New Bounty Hunter- After many months of pvp, Jagex made loot kinder and provided a brand new method to play pk.
FFA arenas- Possibly the most ineffective thing in Runescape, this update came as a bundle that ended clan wars for good. It was able to decrease the number of people there and make it an overall more boring experience. Don't get me going on about the risky arena. Request assistance - This was made because we were unable to exchange items to create new ones, e.g. making armour for low levels, air/law/etc rune running.
Capped Trading- Simple, will probably be rendered useless if the updates are implemented. Gravestones- These were created to prevent traders from trading after their death and to allow them to get their items back. DA tournaments- Created to help restore staking. They fail badly, even after updates. Revenants- Originally created to replace pkers, but players were unhappy with their strength. They're actually poor. But they are too powerful for F2P.
Jagex is able to remove content. The old Bounty Hunter- A crater was created out of space, crushing all wildy old spots of pking like the big bone and the small bone yard.
PvP games- They've decreased the number of pvp game worlds to two. DA tournaments- They've replaced the previous one with a slicky crap that also fails as much. Certain things were affected by the changes. Shops for players- Players have their own shops. This is where businesses used to prosper and earn a lot of cash. Rune running- A good way for people making money, nature's laws, airs etc.
Duel Arena - A way for people to make big money or even lose a lot of money. Trading- Self explanatory. Pking- Self explaining. Merchanting- Used to exist, pretty self explanitory. It's still possible, but it's just a mess. Trading hotspots such as Varrock, Falador and all five of the first worlds were always packed with traders from different regions.
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