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Progression can be unlocked by devoting a few source located in OSRS GP the dungeon and boss kills to crystal or some NPC or whatever from the camp. Could probably tie it into or replace NMZ for this as it might make it simpler to explain why only stuff in the dungeon (dream delves) work and why it keeps shifting. Delve into the head of a lunar wizard and we're just reliving it.
I'd love this. One of the content updates imo. So much pleasure if you may fly through the floors very quickly, and had a 5 man with synergy that is good. Probably the main thing I miss. Never really understood why so many folks did not enjoy it being a skill, most of the present abilities are already quite grindy, however in a great deal of cases need little attention or ability, which is exactly what I enjoyed about dung - it really had you participated playing RuneScape, instead of being afk, zoned out grinding xp. It made use of your abilities, therefore gave you motivation to level up everything but could still be enjoyed at any level and didn't need any money. Your xp rate in completing floors quickly, much aligned rewarded teams. Was a design for a skill imo.
It didn't do rewards but they can readily be revived to fit. Would have liked to see much better execution of dungeons there were some source dungeons but many were fairly forgettable. Could scrap all the weapons and armour imo (or make them temporary fans for inside dung - eg buy an OP weapon that lasts x flooring ). Would love to see stuff that is roguelike along the lines of Binding of Isaac, maybe inside, so theres an rng component you could really struggle on several runs with crappy gear/buffs. But once in a while the rng gods bless you with the ideal combos, with this golden run and you simply decimate everything in your path.
I believed dungeoneering don't really see how it is a fantastic fit for OSRS considering each of the similar content executed better such as raids and the gauntlet and was one of the dumbest additions to RS2. It was and never felt like an fit a job to grind outside to get a CLS/rapier. It was only a large mini game that had content via leveling the skill. Although I thought that the mini game element of it made it a lot less of a skill that was grinding. You're put into a different dungeon every time with bosses and a different layout. Your performance not only relied upon you but everybody else in your group and how well they worked. I guess the fact that it really did not seem as a skill made it more pleasurable and grindy to me personally.
My dungeoneering back in the day I snapped with my clan. It did feel like a grind, until EoC came out, without attempting, and I ended up. I do not say it to brag about it, just saying that it felt like nothing with a good set on Skype together (before Discord was really used much, if it was at all.) Exactly. My brother did nothing but dungeoneering as it came out before he hit 120. Do not seem like grinding a skill at all, only an experienced team of OSRS Gold For Sale gamers playing a mini sport that is very complicated.