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In the center sense, the classes are still the same - dps specs are still dps, healers are still healers, etc.. The specifics of most wow gold of them might have changed, things like spinning, gearing, even what they're good at, but the core motif should still be the same from Legion. The largest changes in BfA are the Core of Azeroth, Azerite Armor, Corrupted objects, and Ashjra'kamas, Shroud of Resolve. Each and every chest, head, and shoulders in BfA is Azerite Armor. These things have stamina than other things that are similar and main stats, but the have no analytics in any way. Instead, they have Azerite Traits, a run of abilities that are passive that are busy as long as you are currently wearing the armor. They come with each ring allowing you to chose 1 of many traits, in rings.
You can even reset which traits you chose (for a cost!). The traits for each thing are fixed - it will always have the very same traits, however many times it drops should you get a head from a dungeon boss. Higher versions might have additional attributes - for example, a dungeon item that is Mythic may have 5 rings, while the Normal-level version has 4 rings. Each piece has many spec-specific traits, and at least 1 generic attribute - for example, 2 traits might be"Your spells and skills have a opportunity to give you 100 main stat for 10 seconds" or"Your healing spells have a chance to heal for an additional X over 10 moments". The attributes are; traits will be seen by a Paladin looking at a helmet, but a Death Knight looking in precisely the exact same helmet will see Death Knight attributes.
Azeroth's Heart is this expansions Artifact - it is a neck slot thing that provides numerous abilities. Gaining"Azerite Power" will level it up, both its item level (and therefore its stats) and its own"Rank". Every Azerite Armor has Rank demands - any Azerite Armor can be equipped by you, but you need a particular Rank to have the ability to use each ring of traits onto it. You will finally unlock Azerite Essences. You can swap them out openly, whenever talents could change. Every Essence has a different unlock requirements - from raids, to dungeons, to rep.
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You can see each character on the Heart and it will let you know exactly what you need to do. Each Essence also contains 4 levels, or Ranks. Rank 1 is the fundamental, while Rank 2 and Rank 3 make it more powerful, even letting you channel the Essence whilst, or making the buffs last longer, the damage greater. Rank 4 is purely decorative, giving you a fancier looking version of the same ability. You're able to unlock 4 Essence slots - 1 major and 3 minor. Each Essence has a power, the Major being stronger, and an active ability. The significant slot on your neck provides you the Major and Minor power of the Essence you slot there, while every slot just gives you the power. You can't slot the same Essence in slots at once.