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Shamans spamming FS had no possibility of killing paladins (since you eliminate the capability to interrupt heal as a result of ES being on same cooldown) and so were sure to expire to mages, priests, rogues and warriors, as a result of low mobility, poor melee damage (aside from aforementioned blessRNG windfury weapon or the 1/500 shamans using a Hand of Edward the Odd), and Gold in WoW Classic no charm interrupt protection. Warriors could grab you with charge (even after one round of CC), hamstring you, and you're mostly only dead.In raw numbers and concept, your selection is quite great. But more important than what every skill did is the way they were used awarded the meta of WoW Classic at the time.
I recall feeling like that being used by the terminator on a PVP server. However, it was just a thing before it got balanced. Being a hunter really sucked in those days, but that is a particularly fun month.The hunter talent that I forget the name of, but left it your pet healed you every time it attacked. Someone combined this with The Rake (1.0 attack rate pet) along with the talents to boost pet attack speed. I think it cured for 40 per attack. In an era when self healing was almost non existent, a course that could kite similar to that using that amount of self recovery was REALLY strong. I had a vid of someone only dominating world PVP with it. They nerfed the talent due to that so many folks may not recall.
One from vanilla that I would have mentioned could be the Priest's Mind Control and how it was quite often utilized to throw players off of very high items to their death. Story: One time, back in vanilla, I defended Thunderbluff in my Mage. A priest mind threw me from the elevator bridge and controlled me. When I landed I obtained the"Going Down?" Achievement. Likely one of my favourite WoW Classic memories. Another vanilla OP spell, that I once used to kill a Grand Marshal Paladin in my low Warlock, was Curse of Exhaustion.
I can not recall the particulars, but it amounted to a permanent slow that let you DOT someone up and run circles around them until they died - especially after you feared them away and put a good 50 feet between the two of you.Not certain if you're including WoW Classic beta as Vanilla, but polymorph was unbelievably overpowered when gamers would drop to the base of the ocean once poly'ed then drown.Also, you mentioned Undead players being considered undead back in beta, however, you did not mention that that meant that paladin players were incredibly overpowered against undead players. Much less OP because poly drowning, pom/pyro, or fictitious perma stuns, but a inherently huge advantage none-the-less.
You missed the NON GC. Which made immediate caast all be in a position to macroed to a single button. AKA, warlocks casting all dots. The entire will fo forsaken was a thing with warlock/warriors. What made it enormous was the fact I didnt share CD with trinkets. Fantastic vid, but the sad thin is that which you did was research the internet.dont think you actually played it. And to be honest it was great. There was the core that is random as its made out to be but it wasn't as simple. Superior players still could over come.
Harm was not increased by negative resistances. PVP equipment had no shadow immunity, pve gear had around 100 that is annoying but not the end of the world in PVP, if they needed to counter player that is precise res equipment was only used by people in PVP. Besides nobody employed CoS in pvp because agony is undoubtedly you greatest dot and CoT/CoEX are simply better in every other imaginable situation, and if you wrapped destro you merely used CoE.Reason why Lupus did harm he did(which Buy Vanilla WoW Gold is wrongfully made to do something together with resistances) was him doing shadow damage and eating up crucial shadowbolt debuff which made every warlock in the raid mad as hell about predators with this stupid wolf.