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Rogue's being the lockpickers is cool .... but locking is a bad idea. It's nearly impossible to unlock something using screen Dark And Darker Gold, the screen and animation lag. This doesn't even offer you an opportunity to unlock something which begins on top. Also, you can't unlock the Red part of the GOOD part? what?
Rogues possess too many damage-related modifiers when examining them from a balanced perspective.
50% plus 50% plus 30% plus 5 % plus 100% plus x % plus flat plus base plus this plus that.
It's a sign that you can rogue at one tap or nothing. It makes starting rogues feel terrible. They do like 7 damage an stab against players. 14 however their low strength stat reductions, it nets less than the base. In combination with flat reductions, it is too early on.
I sat in a state of meditation as a wizard with the armor and flat shield. I finished my full meditation as one of the level 1 rogues stabbed my 15 times. I stood up and 1 shot him. What is "fair" "fun". He didn't have the power to kill me, because I was on a body that he couldn't break with a dagger and my character was blocking his body's way up. He was literally left with nothing but chest shots to hit. He repeatedly stabbed me for five or six minutes. I ended up having 70% health. A green health pot would have out his healing. Instead, they can give them a blue short sword . Then they will 1 tap barbarians.
Apart from cheaters/netcode/etc., the hard wired are fixed in issues with release, damage scaling needs to be more in line that of defense scaling. In the moment, damage is quadratic, exponential, and uncoordinated cheap Dark And Darker Gold.