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Having areas which are harmful for non - to mid-level personalities is a good way to make finding the different regions of Dofus Kamas match a more gradual process. Additionally, it permits us to ensure that not only any character (unless they're willing to accept a greater degree of difficulty) may have access to quests or resources which are primarily intended for higher-level characters.Whenever potential, we want to avoid imposing strict limitations on access to various areas based on personality level; we prefer to make virtually all areas accessible to all characters, provided that they are willing to face the associated risks.
We wanted to create the attack method lively. From today on, standing still will put characters at risk, and running will be the very best approach to avoid competitive monsters.A personality who keeps moving should therefore be able to easily avoid monster attacks. We intend to take complete advantage of this more flexible new system to create sure areas of Dofus game dangerous for characters that aren't attentive enough, or who aren't supposed to be there in the first place (too big difference between the creatures' degree and of those characters).
This system resolves the issues that Dofus players sometimes encountered in tunnels and narrow areas: it will no longer be required to wait for critters to move, provided that you do not stay in 1 place on the map for too long if the critters there tend to attack your character. If moving the cursor when a bunch of creatures is potentially going to strike the character, a emblem will appear.
Certain monsters will remain aggressive (such as Wabbits or Bworks), regardless of the character's level. This mode will be used in locations where we want exploration to be dangerous and difficult. Critters will be competitive towards characters whose level is far too low to the area. This approach lets us discourage exploration (without banning it outright) in regions that aren't suitable for the character's strength and skills.
Together with the current parameters (with the rule which triggers strikes when there's a 50-level gap between monster and personality ), figures at level 150 or over may no longer be attacked by nearly all the classic monsters.Monsters' behavior outside of battle will also be altered: critters will persistently (but slowly) attempt to approach characters walking during their portion of Cheap Kamas Dofus Retro of this map. It will be important to not stop in one area for a long time on a map which has monsters that might attack your personality. Monsters' movement out of combat's frequency hasn't changed.