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Poe 3.13 was released on January 15. This update brings many changes, adding a good chunk of new features including new maps, a new endgame boss, and new passive skill trees. Let’s take a look at the updates in this update What are the changes in skills.
It explained to players they have improved the skills that not used before. They also reduced the role that certain overly powerful and abnormal specific skills can play. The primary purpose is to more balance the development of overall game skills. More than 40 kinds of skills have been enhanced. And the game team also explained that they not only made numerical adjustments to the value of the skill, they may also make more subtle adjustments one day. In short, players should make all preparations, including Poe currency items.
Some skill changes:
Players now only need 0.25 seconds to release Scorching Ray, instead of 0.5 seconds. And its maximum mana consumption range has also been reduced from 4-11 to 2-5. It means that players can release more damage to the target in a shorter time and at a higher frequency and make it reach the flame exposure state faster. Cobra Lash Projectiles now deal 5% more damage for each remaining Chain and converts 60% of physical damage.
The development team also made some basic changes to other skills. Earthshatter now has a slightly larger variance in the distance that spikes occur from the initial slam position, and the explosion radius for spikes has decreased. These changes should reduce the overlap of the spike explosion, especially with large single targets. The contagion decreased the radius of the skill slightly. Combined with Essence Drain, it was consistently one of the most efficient abilities to get rid of monster packs.
These newly changed skills will bloom their due power one day in the future. We should understand the changes in these skills as soon as possible, and then build suitable character classes based on these changes.
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