Is this type of model of creation viable

  • Leader
    January 10, 2023 9:55 PM EST
    If you're a primary PC gamer there's many mobile games which don't have the best reputation. We've played these games and played these games WOW WOTLK Classic Gold . We've played games we think are unjust in terms of making money, which isn't the most fun experience that one could possibly imagine, and nothing wrong with this, but it's difficult for people to understand why Blizzard remains Blizzard on this platform.

    But, if we didn't believe we could build awesome games with a mobile platform, we wouldn't have done it. Mobile games have been available for quite a while now and World of Warcraft is the only one that we have done so far. The reason it took so long is the process of figuring out how we were going to come up with the Blizzard method of creating an awesome mobile game.

    Are there any discussions that go something like, alright, let's do mobile, but we need to come up with something that does not carry all the baggage associated with an existing IP, and all these people who have already invested in it.Yes, we've talked about that. We've spoken about, "How do we think about the new IP on new platforms?"One thing we articulate with all of our IP is that every one of them has been designed and designed to be able to handle a lot more, not only different platforms, but various types of games, and various kinds of game.

    I'll give you an example of this. If you consider World of Warcraft , which is our longest-running IP, it has supported an enormous MMO as well as real-time strategy games, and has supported a collectible card game. They are two very different types of games that have come from the same IP. In fact, we believe there's plenty of potential for developing games, and different kinds of games in our current IP. But, I think that you're assuming a piece of player perception or expectations for players when you're thinking about making a game that is new on a new platform, certain.

    Is this type of model of creation viable or sustainable from a business perspective? Similar to World of Warcraft exists now because you went through this lengthy process of acquiring Titan being reworked, with the ups as well as valleys in development. The final product, decades later, is a game that has a really wide and powerful presence. But is it realistic to run the same cycle for each project?

    I don't know that us at Blizzard have a choice but to take this route. I don't know that there's an alternative for Blizzard. We are convinced that team leaders need to believe in and come up with an idea of an idea that they believe will be great. This is a fundamental way of doing things.

    Blizzard has no track record of Mike [Morhaime], me or another at the top declaring, "Hey, Blizzard should come up with a new kind of game." It's not how Blizzard works. It's a team of developers who truly believe in something or cheap WOTLK Gold a particular genre are given opportunity to develop and experiment and deliver something that we believe will be great. That's the way it's always was, and how it's going today.