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As opposed to the prior Torchlight games in which players play as specific characters rather than an all-encompassing class D2R ladder items. Torchlight Infinite, as an example comes with an Berserker character, however it won't be exactly the identical to Torchlight II's Berserker in Torchlight II. It's because this Berserker is their own unique individual, Rehan, who has his own story and distinct characteristics that are different from the Torchlight II version of the class.
The main feature to Torchlight Infinite is the game's skills system, which includes over 230 shared skills across each of the six heroes that can be modified with different support abilities. This creates a large amount of customizing options, especially when combined with Torchlight's talent system and the actual bonuses of equipped gear. Players will be able to trade and sell gear with one another in the concept Heng described as an "duty-free" and "player-made marketplace."
Torchlight Infinite enters open beta this month, with a date that has not yet been confirmed. The beta is available for pre-registration for iOS devices is available now.
Prior to the launch at all, the Diablo community had mixed feelings about the impending sequel. Screenshots and videos of the game showcased a much brighter, more attractive design than the first two games which were dark and gothic. The fans who were expecting a more grim vision of a real-life Satan was disappointed by the new direction.
As we'd learn later, Blizzard actually did design Diablo with a dark visual style before introducing more lights and a bigger color palette. Blizzard poked fun at itself with its Easter egg Whimsyshire, a unicorn-laden land which is more vibrant than anything else in the game cheap d2r items. Blizzard is even working on Diablo 4 with the promise of art direction similar to Diablo 2.