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Wonder if they will have some thing very similar to those, or PSO2 Meseta maybe something like the spouse machine in PSU.I believe it was mentioned somewhere that mags do exist in NGS, however they don't function the same functionality as PSO2. You'll notice they don't define that mags no longer exist, just that the additional mag tickets of PSO2 won't confer the specific same benefits in NGS (suggesting they will still do something). I believe Mags are most likely going to be an optional to be revealed on NGS, in that I trust that Mags are maybe like a Cortana AI or a Destiny Guide miniature bot thingy likely which may opt to appear out of nowhere or can be observable at all times. If they can innovate Mag or perhaps make Mag something more safer to spend points in unlike present PSO2 Mag feeding, then it is going to be nice. I can imagine the Mag might just be just like a way for broadcasts from the navigator (or other characters) into the participant and consequently a type of decorative function of that.
Otherwise if we did have interactive things in the environment I can definitely imagine that the Mag could just be a floating backpack of sorts that would conveniently maintain our inventory if it had been visible in gameplay. Although Mags within PSO2: NGS don't affect your stats or help you in conflict, Evolution Device data from PSO2 will take over. It may be then they will be something or accessories, similar to the way the Marron balloons float near you.
Irrespective of head parts choice chosen, arm, body, leg parts from both PSO2 and PSO2:NGS are readily available to equip. Nonetheless, body, arm, and leg parts out of PSO2 and PSO2:NGS can't be equipped together at the same time.Correct. CASTS cannot mix and match old and new parts. You cannot mix and match base/outerwear involving old and new. Unfortunate but somewhat understandable. More unfortunate for CASTs in which they have a limited choice of components and rely on blending and matching for uniqueness. At least all of the wings, thrusters, Airplane chests, wheels, long cannons, and others will be useable as attachments on both old and NGS parts.
Thank you for playing Phantasy Star Online 2! We're pleased to announce that we've received a lot of positive answers and questions about PHANTASY STAR ONLINE 2 NEW GENESIS. IMO the interface is in this weird state where yeah it is pretty dang bad and virtually nobody enjoys it, but we have learned to deal with this. Manage it. In case it has at least a near total revamp (which it will get, when it will get any improvement) then we are going to have to re-learn almost evening about it which will probably loose a few specialists and buyouts. For the people who worry about not mixing or matching fashion items, they will nevertheless be left through the brand new engine and they will appear totally fine (better than current PSO2 graphics, but worse than NGS costumes) during regular gameplay.
Excellent to find out more news on this! However, I just have one question. Outfits and components aside, how can body/head/face proportions take over? Are they influenced in any respect than a better look? I spent a great deal of time putting together a Kohri cosplay, and I'd hate to see it altered when moving between worlds. This is some fantastic news, and happy to see we've got some clarity on buy Phantasy Star Online 2 Meseta makeup. Will the ms shop finaly be usable afterward?