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It's helpful to disguise the real value of Diablo 4 Gold the money because there's no one-to-one conversion. We also put worse deals [beside] others to make other deals look more lucrative and players think they're more efficient by saving and obtaining the deals."
"In my company that I worked in, we hosted weekly events with prizes that were unique and were planned in a way that you could [...] win it with exclusive in-game currency, that would let you get one of the main prizes. Designers also had to include other milestone prizes in addition to the major prize, which generally require you to spend real cash to be able to win the event.
The majority of our indicators and milestones that we use to judge the success of an event is of course how much individuals spent. We did track sentiment however, I believe the higher-ups always cared more about whether the event enticed folks to invest."
Real-money transactions haven't been invented at all by any stretch imagination. Diablo Immortal didn't pioneer them however it would be untrue to claim that they are a fact. This action-RPG from Blizzard's isn't the sole reason, but rather the most ineffective amalgamation of hundreds of free to play mobile and PC games.
There are two Battle Passes, both with distinct rewards specific to the character (and not part of your overall roster) as well as too many different currencies available for the average player to buy Diablo IV Gold track Diablo Immortal's economics read as a massive mobile marketplace.