The former is available on PC, Switch, PS4 and Xbox One versions, while the latter is exclusively available for PS5 and Xbox Series X |S is available. The main difference between them is the quality of the images of the latter has been improved. In the "My Career" mode, next-generation players are able to enter "Basketball City" to explore and undertake various tasks unlike the modern console version.
It is now a "sea court" and the game strategy and play of the two versions is significantly different. For instance, the next-generation version is able to push the lower left joystick of the handle to initiate a powerful "contact dunk" and so on. The article introduces readers to PS5 version.
The concept behind "My Career" is that players are able to create their own characters to compete in the NBA and put in the effort to achieve their basketball career. No matter what the game is "Basketball City" or "Sea Court" The player character will interact with a variety of NPC characters and perform different tasks. Upon completion, they will be awarded experience points as well as the gold coin "VC Coin" utilized to improve the abilities of the character.
Basketball City will have many NPCs that can perform various tasks as well as street basketball games can be played in this area too. Create a character who represents yourself. A character creation process is the same as a normal online game, but the game company also provides a special way: as long that the player downloads the specific mobile-phone "MyNBA 2K22" application, they can make use of the in-program scanners to take a picture of their own.
The appearance of the character is now the character's appearance. It's a 3D feature in the game. Apart from styling it is also necessary for the player to decide on the character's value and also determine the angle of skill according to the ability value (called "badge" to describe the game). If the value of the character's abilities is comparable to that of some legendary players, the end game will show that the player has successfully created a strong angle that is similar to that of a particular star.
If the result is close to the classic player, the system will alert the player to take a step back. Because the character's value options are quite wide and the number of points available for allocation is limited, even when the final character is able to reach the evaluation capability value which is "99" points, it does not mean that all parameters will be at the top.
Thus, the method by which the points should be allocated depends on the player's individual approach to play (for instance, if you want to strike the ball or shooter, the main player under the basket, etc. ) The most often involves repeated attempts to find the target in your mind. So, when you've created an idea for a character, the first and most important part is the "test the template". Check to see if the gameplay of the character is similar as what you imagined.
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