This means it is impossible to protect the lawless area. Another issue is that current activities within the wilderness aren't allowed. Do they stay or go and what impact will this have.
Personally, I'm favor of moving all the minigames (Clan Wars FOG, Clan Wars and closing off Deamonhiem) to a different locations, however the most difficult part is the three quests. The Defender of Varrock and Summer quest line both contain large chunks of wilderness. If we believe that the quests will remain, I believe it would be best to instancing the entire quest. What is this referring to? As soon as you meet the point of beginning your quest or enter he wilds as part of he defense of varrack tale, you are on your own, there is no interaction with other players. This could alter the quest but not significantly.
Green Dragons, armoured Zombies and Chaos Ele should all be maintained the same. The most effective place to train should be a bit dangerous. While the Corporeal Beast is interesting I believe it would be interesting to have barrage runners go into the cave. However the boss mechanic of the Corporeal beast in RS is unique. Due to the high risk nature of it, you'll need to bank a few times. If the entrance were moved nearer the border of the wildy it could be more appealing since it's currently past level 20, the tele cut off point.
Summoning also presents a challenge and I'd much rather have to have a unique set of game rules and lending could be easily resolved by not allowing lent weapons in the wild, summoning combat level will need to change. It would be great to be able to drop everything at will, just like in other areas of RS. The restriction of pouches in such a way feels strange in pvp realms. It's a problem that I'm not sure what to do about it. The best option is to simply declare "pouch In Create, Combat Rises"
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