You can use the internet to find these items (I will give an overview to anyone who is interested) or use a program that finds the most popular merchandise for the week. (I have seen one. It's on my laptop, as it's homemade). These items can be very hard to locate, even though most of them are necessities like food as well as "skilling". Here is a list of what I consider to be the most valuable items to sell over short amounts of time, just get some of your friends in on it so that they can help you raise prices by buying more of the same kind of item!
Well there's my personal top ten that I sell with... I'm only giving this information away as I'm done with runningescape selling as I'm focusing on spending all of my money on developing skills. All the best to everyone! What do you think? (I'm sorry if it was placed in an incorrect spot, please relocate it to the right place if you can.)
The female voice is something I am not familiar with. I don't know what the person behind the door would be, maybe somebody from Zaros. It's crucial that the person who is behind the door is interesting and has an explanation and not simply a "Here comes an unknown boss." Fight, stab & kill. Keep updating.
I'm hoping that the boss will use the random dungeon generator. A mechanic can be employed to disarm a player and then another player must let them go. This is the best way to promote cooperation. Indeed, however when they employ an arbitrary dungeon generator, it would need to have a max level for each of the challenges that way you wouldn't run into the issues in dung when half the dungeon is suddenly shut down due to a single door.
I believe that the option of disabling would be fantastic and fits into the idea of teamwork. If they were for example to take To'kash's deep freeze technique however, they would make it so that it only targets one person at a time, and has a long period where it does not melt (Not indefinite, but if caught alone there's a chance to escape) that would force players to be part of a group of two.
I can see bosses throwing at Dung style bosses for tougher bosses. There are very few things you have to do in order to be successful. While some bosses may be less effective than others (Lexicus comes in mind) I think it's a good idea to change the tactics employed to defeat them. This could result in exciting boss battles.
Jagex and the dangers of a Half Assed Wildy
Following all the excitement about the return of the wild, I want to give you a closer look at what it will mean for the game. What would the new rules we've been using in the past conflict with "the wildy" and the issues that this causes.
Let's begin with the wilderness boundaries. Before 07 there was no safe zone. This is the most important element of the current wilderness design. It has safe zones. While you might think that they should be retained, they hinder the flow of current pvp fights. It promotes the safety zone, but also focuses on fighting around them.
By adding restrictions, this defeats the purpose. The issue is whether we will see a new wilderness design in BH worlds, or the old one. The issue with the modern activities in wildernesses that were not there before is another. Are they staying or going, and what effect could this have.
Personally I would be favor of moving all the minigames (Clan Wars, FOG and sealing off Deamonhiem) to different locations, however the most difficult part is the 3 quests. Defender of Varrock as well as Summer quests both contain large wilderness areas. In my opinion, the best solution would be to instill the entire quest. What exactly do I mean by that? You are completely on your own once you reach the quest start point, or when you enter the wilderness in the story of the Defender of Varrack. This would change the story slightly, but it won't alter the quest in any way.
Green Dragons and armoured Zombies, Chaos Ele, and other such things should all remain the same. But, I believe the most effective training location is a bit risky. However the Corporeal beast is an interesting aspect, and I'm sure it would be enjoyable to send runners crashing to the cave the boss's mechanic is unique in RS because you'll be banking a number of times due to the extremely risky nature. It could be more attractive if the entrance were relocated closer to the wild.
It can be a challenge to summon. It is a good idea to be able to throw away anything at any moment, just like the rest of RS and limiting pouches in this way feels unnatural in pvp worlds, let alone what wilderness should look like. It's impossible to come up with an answer, therefore I recommend that you leave the situation in the form of "pouchin invent, combat moves up".
The last thing to mention is that there is no way to have pvp in areas in wilderness. Never. The excitement of the wilderness offered one thing that the pvp/bh realms were lacking, and it was the most efficient management I've ever witnessed.
Pvp meeting pve players. It was possible to utilize the resources available, like treasure trails, runes and dragons to earn rewards. But, it wasn't a mandatory requirement. The above mentioned points for quests are valid because everyone should have access to the content. However, making certain areas safe is not the purpose of the quests. This is the thing I'm most worried about, if there is an uninvolved world that doesn't be attacked, it negates the point of it in the end, and is a source of risk.
There's no reason the runecrafter shouldn't use a dangerous abyss. There are plenty of safe ones just one step away. Zombie-hunters in armour can move to a safer world once they have left the wild. In fact, that could be done for any kind of world. This is a request to don't promote the notion of "safe" worlds or the half-assed wilderness. it is not a good idea and detracts from the fun of being in the wild.
Wilderness, Free Trade
What will happen to the items designed to replace wilderness? A quick background... GE was established about a month prior to the infamous updates meant to replace free trade.
The original design of armor for warriors of the past was to resemble statuettes. But, since the pvp drops back then were not that good, they made the luck drop of ancient warriors equipments so that you could get them and make some money (the economy was very poor at the time).
StatuettesThe statuettes were released with the new bounty hunters system. They gave people hope for good loots and decent cash for pkers. Estimated potential- It was introduced with new bounty hunter systems. It gave players an estimate of their chance to earn decent loot. Pvp realms-Designed to replace the bounty hunter that used to have multiple worlds, this number is now only a handful of.
Hotspotsare areas where loot was "kinder" to players. Clan Wars- These minigames were replaced by big wilderness fights in clan wars. New Bounty Hunter - Jagex introduced a new way to pk following months of pvp.
FFA Arenas- This is the most unimportant aspect of Runescape. The update brought with it a package that destroyed clan warfare for ever. It managed decrease the number of arenas and made the experience more boring. I won't even get started on the dangers of the arena. Request assistance - This was made because we were unable to exchange items to make new ones, e.g. Smithing armour for low-level runes, such as air/law/etc.
Capped Trading- Straight forward, will probably be rendered ineffective if updates do go ahead. Gravestoneswere created to ensure that players could not trade after death and also let people get back items. DA tournaments- Created to help restore staking. It fails badly even after updates. Revenantswere designed to replace the Pkers. But, they're too weak and they have become poor. But they are too powerful for F2P.
Jagex removes content... The old Bounty Hunter - This was one of the first methods of pking. A crack appeared from out of nowhere, and destroyed all wild and old pking locations like the big bone and small bone yards. In your post, include the number if this is the end.
PvP worlds- They've cut down the number of pvp worlds to only about two. DA tournaments - The previous one was taken out and replaced by some shizzlety crap which fails just as often. Some things that were affected by the changes. Shops for players- Players own shops. This is where businesses used to prosper and earn a lot of cash. Running can be a great way for people to make money, natures laws, laws, airs etc
Duel Arena- Previously it was a method to bet and win big. Trading- Self explanatory. Pking- Self explanitory. Merchanting- Use to exist, pretty much self-explanatory. Still possible just crap now. Hotspots for trading: Varrock, Falador. All five worlds had trading areas which were always crowded. Different regions contained different items.
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